- 1 Do I need to use Kudan's rendering engine?
- 2 What 3D model formats does the renderer support?
- 3 What 3D model features does the renderer support?
- 4 What properties are keyable in animations?
- 5 How many blend shapes can be active at once?
- 6 Is there a maximum polygon count?
- 7 What material types do you support?
- 8 Can I create my own materials?
- 9 Can I use the camera texture deform without a marker?
- 10 Can I load content from the web?
- 11 Can I control the scenegraph from the web?
- 12 Can I use the 3D format for 2D animations?
Do I need to use Kudan's rendering engine?
No. With KudanCV, you can interface our computer vision with any 3rd party rendering engine, including any custom engines you've made yourself. The AR SDKs, however, do come with their own rendering capabilities that cannot be decoupled.
What 3D model formats does the renderer support?
The renderer requires a custom lightweight format for fast loading. Kudan's ARToolkit can convert .OBJ, .COLLADA and .FBX model files to the correct format.
What 3D model features does the renderer support?
The renderer supports: complex scene graphs, bone animations and blend shapes.
What properties are keyable in animations?
Node transformations, blend shape influences and node visibility are all keyable.
How many blend shapes can be active at once?
Currently the renderer will morph between two different shapes, whether they are from separate channels or not. Inbetween shapes on a blend shape deformer are fine since only two contribute at once.
Is there a maximum polygon count?
There is no limit on the number of polygons. As many as 1 million triangles can be rendered without much performance impact.
What material types do you support?
Per-pixel lighting with fresnel reflections, occlusion and normal maps. We also provide custom AR-specific materials for use with object occlusion or for working with the camera texture.
Can I create my own materials?
We will be adding programmable shader support in a future release.
Can I use the camera texture deform without a marker?
Yes, the camera texture extractor will work no matter what is controlling the position, so it also works in ArbiTrack. Just position the target node as usual.
Can I load content from the web?
All content loaders such as the model importer, texture and video loaders can load from a full path name. Your downloader should download content to the app's cache directory and pass the full path as appropriate.
Can I control the scenegraph from the web?
You would need to write your own importer for a format such as JSON/XML that describes the scene and use the appropriate node creation API accordingly.
Can I use the 3D format for 2D animations?
Yes, 2D animations are also supported.